All of Pichu's attacks with an electric effect ( forward tilt, forward and down smash attacks, forward, back and down aerials, forward throw, and all special moves except Thunder if the lightning bolt doesn't strike Pichu) deal recoil damage to itself, which makes it less feasible for Pichu to overuse these attacks. The primary difference between Pichu and Pikachu is the former's recoil damage on its electricity-based attacks. Overall, these attributes give Pichu a slightly slower grounded approach than Pikachu, make its aerials not autocancel as easily and makes it more vulnerable to combos, but also gives it a much faster ground-to-air and air-to-ground approach, making its mobility as reliable as Pikachu's own.
![pichu smash ultimate frame data pichu smash ultimate frame data](https://miro.medium.com/max/1400/1*4GBkafTuhvEmEZ7Qd0MOTA.png)
However, it has the lowest fast fall multiplier in the game, causing its fast-falling speed to be average.
![pichu smash ultimate frame data pichu smash ultimate frame data](https://ultimateframedata.com/hitboxes/pichu/PichuDashAttack.gif)
Pichu is the lightest character in the game, has fast walking and above average dashing speeds with average traction, above average jumping force, average air speed but being tied for the ninth highest air acceleration, and fast falling speed while being tied for the fifth highest gravity. As a clone of Pikachu, many of its attributes are similar, such as its even smaller size and quick mobility, though with a few noticeable differences. In World of Light, it is fought on the Ω form of Prism Tower. With the exception of the third method, Pichu must then be defeated on Pokémon Stadium 2.
![pichu smash ultimate frame data pichu smash ultimate frame data](https://ultimateframedata.com/hitboxes/pichu/PichuJab.gif)